Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. querySelector( '#namePlaceholder > span' ).innerText = window. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. addEventListener( 'DOMContentLoaded', () => ` ) Customizing your loading screen is incredibly easy with our online editing tool. Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source Create a free fivem loading screen for your fivem server. In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data If you have any creative suggestions to enhance the Halloween layout further, please reach out to us on Discord Starting at just 1.99 / month. You can view it on the edit page Note: The outline fills up based on the players loading progress. The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default In todays video i will show you how to make a custom loading screen your own and how to install it and how to replace it with fivepds loading screen :)Disc. Weve also unveiled a special Halloween-themed loading screen layout. It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server.
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